Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Lens model to process linear polarized light. / Debelov, V. A.; Kushner, K. G.
GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision. GraphiCon Scientific Society, 2017. p. 58-62 (GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
}
TY - GEN
T1 - Lens model to process linear polarized light
AU - Debelov, V. A.
AU - Kushner, K. G.
N1 - Publisher Copyright: © GraphiCon 2017 - Computer Graphics and Vision.All right reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2017
Y1 - 2017
N2 - lens is one of main objects in optics; it was quite sufficiently elaborated as a subscene of 3D scenes in the realistic rendering. In this paper, we consider a development of a computer model of a lens to be a part of a computer model of a polarizing microscope (or polariscope), i. e., a model that takes into account polarization and coherency of light rays to provide computations of interference pictures. Lens geometry is a volume bounded by two transparent spherical surfaces and an opaque side surface (cylinder or cone); it is implemented as a single primitive of 3D scene along with other primitives like surfaces. An implemented lens model transforms an incident linear polarized light ray to outgoing rays with corrected intensity, polarization state and phase. Note that an effect of diffraction is not taken into account.
AB - lens is one of main objects in optics; it was quite sufficiently elaborated as a subscene of 3D scenes in the realistic rendering. In this paper, we consider a development of a computer model of a lens to be a part of a computer model of a polarizing microscope (or polariscope), i. e., a model that takes into account polarization and coherency of light rays to provide computations of interference pictures. Lens geometry is a volume bounded by two transparent spherical surfaces and an opaque side surface (cylinder or cone); it is implemented as a single primitive of 3D scene along with other primitives like surfaces. An implemented lens model transforms an incident linear polarized light ray to outgoing rays with corrected intensity, polarization state and phase. Note that an effect of diffraction is not taken into account.
KW - Lens
KW - Linear polarization
KW - Optical dispersion
KW - Photorealistic rendering
KW - Polarizing microscope
KW - Ray tracing
UR - http://www.scopus.com/inward/record.url?scp=85078422852&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85078422852
T3 - GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision
SP - 58
EP - 62
BT - GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision
PB - GraphiCon Scientific Society
T2 - 27th International Conference on Computer Graphics and Vision, GraphiCon 2017
Y2 - 24 September 2017 through 28 September 2017
ER -
ID: 26073796