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Lens model to process linear polarized light. / Debelov, V. A.; Kushner, K. G.

GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision. GraphiCon Scientific Society, 2017. стр. 58-62 (GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision).

Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференцийстатья в сборнике материалов конференциинаучнаяРецензирование

Harvard

Debelov, VA & Kushner, KG 2017, Lens model to process linear polarized light. в GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision. GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision, GraphiCon Scientific Society, стр. 58-62, 27th International Conference on Computer Graphics and Vision, GraphiCon 2017, Perm, Российская Федерация, 24.09.2017.

APA

Debelov, V. A., & Kushner, K. G. (2017). Lens model to process linear polarized light. в GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision (стр. 58-62). (GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision). GraphiCon Scientific Society.

Vancouver

Debelov VA, Kushner KG. Lens model to process linear polarized light. в GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision. GraphiCon Scientific Society. 2017. стр. 58-62. (GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision).

Author

Debelov, V. A. ; Kushner, K. G. / Lens model to process linear polarized light. GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision. GraphiCon Scientific Society, 2017. стр. 58-62 (GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision).

BibTeX

@inproceedings{62bd39d292c44bc7a0a6a4607d5a473b,
title = "Lens model to process linear polarized light",
abstract = "lens is one of main objects in optics; it was quite sufficiently elaborated as a subscene of 3D scenes in the realistic rendering. In this paper, we consider a development of a computer model of a lens to be a part of a computer model of a polarizing microscope (or polariscope), i. e., a model that takes into account polarization and coherency of light rays to provide computations of interference pictures. Lens geometry is a volume bounded by two transparent spherical surfaces and an opaque side surface (cylinder or cone); it is implemented as a single primitive of 3D scene along with other primitives like surfaces. An implemented lens model transforms an incident linear polarized light ray to outgoing rays with corrected intensity, polarization state and phase. Note that an effect of diffraction is not taken into account.",
keywords = "Lens, Linear polarization, Optical dispersion, Photorealistic rendering, Polarizing microscope, Ray tracing",
author = "Debelov, {V. A.} and Kushner, {K. G.}",
note = "Publisher Copyright: {\textcopyright} GraphiCon 2017 - Computer Graphics and Vision.All right reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; 27th International Conference on Computer Graphics and Vision, GraphiCon 2017 ; Conference date: 24-09-2017 Through 28-09-2017",
year = "2017",
language = "English",
series = "GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision",
publisher = "GraphiCon Scientific Society",
pages = "58--62",
booktitle = "GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision",

}

RIS

TY - GEN

T1 - Lens model to process linear polarized light

AU - Debelov, V. A.

AU - Kushner, K. G.

N1 - Publisher Copyright: © GraphiCon 2017 - Computer Graphics and Vision.All right reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.

PY - 2017

Y1 - 2017

N2 - lens is one of main objects in optics; it was quite sufficiently elaborated as a subscene of 3D scenes in the realistic rendering. In this paper, we consider a development of a computer model of a lens to be a part of a computer model of a polarizing microscope (or polariscope), i. e., a model that takes into account polarization and coherency of light rays to provide computations of interference pictures. Lens geometry is a volume bounded by two transparent spherical surfaces and an opaque side surface (cylinder or cone); it is implemented as a single primitive of 3D scene along with other primitives like surfaces. An implemented lens model transforms an incident linear polarized light ray to outgoing rays with corrected intensity, polarization state and phase. Note that an effect of diffraction is not taken into account.

AB - lens is one of main objects in optics; it was quite sufficiently elaborated as a subscene of 3D scenes in the realistic rendering. In this paper, we consider a development of a computer model of a lens to be a part of a computer model of a polarizing microscope (or polariscope), i. e., a model that takes into account polarization and coherency of light rays to provide computations of interference pictures. Lens geometry is a volume bounded by two transparent spherical surfaces and an opaque side surface (cylinder or cone); it is implemented as a single primitive of 3D scene along with other primitives like surfaces. An implemented lens model transforms an incident linear polarized light ray to outgoing rays with corrected intensity, polarization state and phase. Note that an effect of diffraction is not taken into account.

KW - Lens

KW - Linear polarization

KW - Optical dispersion

KW - Photorealistic rendering

KW - Polarizing microscope

KW - Ray tracing

UR - http://www.scopus.com/inward/record.url?scp=85078422852&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:85078422852

T3 - GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision

SP - 58

EP - 62

BT - GraphiCon 2017 - 27th International Conference on Computer Graphics and Vision

PB - GraphiCon Scientific Society

T2 - 27th International Conference on Computer Graphics and Vision, GraphiCon 2017

Y2 - 24 September 2017 through 28 September 2017

ER -

ID: 26073796