Standard
Rendering of transparent optically anisotropic objects. / Debelov, Victor A.; Kozlov, Dmitry S.
23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. GraphiCon Scientific Society, 2020. стр. 50-55 (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings).
Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
Harvard
Debelov, VA & Kozlov, DS 2020,
Rendering of transparent optically anisotropic objects. в
23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings, GraphiCon Scientific Society, стр. 50-55, 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013, Vladivostok, Российская Федерация,
16.09.2013.
APA
Debelov, V. A., & Kozlov, D. S. (2020).
Rendering of transparent optically anisotropic objects. в
23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings (стр. 50-55). (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings). GraphiCon Scientific Society.
Vancouver
Debelov VA, Kozlov DS.
Rendering of transparent optically anisotropic objects. в 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. GraphiCon Scientific Society. 2020. стр. 50-55. (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings).
Author
Debelov, Victor A. ; Kozlov, Dmitry S. /
Rendering of transparent optically anisotropic objects. 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. GraphiCon Scientific Society, 2020. стр. 50-55 (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings).
BibTeX
@inproceedings{9bd29eaed321418ba0cf7f0550c09ca7,
title = "Rendering of transparent optically anisotropic objects",
abstract = "At the present time, computer graphics demonstrates a lot of achievements in physically correct rendering of opaque objects and optically isotropic transparent and translucent objects (such as glass, diamond, or water). This paper examines the current state of art in the algorithms for physically accurate calculation of images of 3D scenes including transparent optically anisotropic objects (feldspar, KDP, etc.). It should be noted that very little work has been made in this field, with the most important of it in this century. Only rendering of transparent optically anisotropic objects (without absorption) is considered here.",
keywords = "Birefringence, Crystals, Optical anisotropy, Optical dispersion, Photorealistic rendering, Polarized light, Transparent objects",
author = "Debelov, {Victor A.} and Kozlov, {Dmitry S.}",
note = "Funding Information: This work was partially supported by the Russian Foundation for Basic Research (research project No. 12-07-00386 a). Publisher Copyright: {\textcopyright} 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. All rights reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 ; Conference date: 16-09-2013 Through 20-09-2013",
year = "2020",
month = jan,
day = "1",
language = "English",
series = "23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings",
publisher = "GraphiCon Scientific Society",
pages = "50--55",
booktitle = "23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings",
}
RIS
TY - GEN
T1 - Rendering of transparent optically anisotropic objects
AU - Debelov, Victor A.
AU - Kozlov, Dmitry S.
N1 - Funding Information:
This work was partially supported by the Russian Foundation for Basic Research (research project No. 12-07-00386 a).
Publisher Copyright:
© 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. All rights reserved.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/1/1
Y1 - 2020/1/1
N2 - At the present time, computer graphics demonstrates a lot of achievements in physically correct rendering of opaque objects and optically isotropic transparent and translucent objects (such as glass, diamond, or water). This paper examines the current state of art in the algorithms for physically accurate calculation of images of 3D scenes including transparent optically anisotropic objects (feldspar, KDP, etc.). It should be noted that very little work has been made in this field, with the most important of it in this century. Only rendering of transparent optically anisotropic objects (without absorption) is considered here.
AB - At the present time, computer graphics demonstrates a lot of achievements in physically correct rendering of opaque objects and optically isotropic transparent and translucent objects (such as glass, diamond, or water). This paper examines the current state of art in the algorithms for physically accurate calculation of images of 3D scenes including transparent optically anisotropic objects (feldspar, KDP, etc.). It should be noted that very little work has been made in this field, with the most important of it in this century. Only rendering of transparent optically anisotropic objects (without absorption) is considered here.
KW - Birefringence
KW - Crystals
KW - Optical anisotropy
KW - Optical dispersion
KW - Photorealistic rendering
KW - Polarized light
KW - Transparent objects
UR - http://www.scopus.com/inward/record.url?scp=85078008046&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85078008046
T3 - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings
SP - 50
EP - 55
BT - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings
PB - GraphiCon Scientific Society
T2 - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013
Y2 - 16 September 2013 through 20 September 2013
ER -