Standard

Rendering of transparent optically anisotropic objects. / Debelov, Victor A.; Kozlov, Dmitry S.

23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. GraphiCon Scientific Society, 2020. p. 50-55 (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Harvard

Debelov, VA & Kozlov, DS 2020, Rendering of transparent optically anisotropic objects. in 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings, GraphiCon Scientific Society, pp. 50-55, 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013, Vladivostok, Russian Federation, 16.09.2013.

APA

Debelov, V. A., & Kozlov, D. S. (2020). Rendering of transparent optically anisotropic objects. In 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings (pp. 50-55). (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings). GraphiCon Scientific Society.

Vancouver

Debelov VA, Kozlov DS. Rendering of transparent optically anisotropic objects. In 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. GraphiCon Scientific Society. 2020. p. 50-55. (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings).

Author

Debelov, Victor A. ; Kozlov, Dmitry S. / Rendering of transparent optically anisotropic objects. 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. GraphiCon Scientific Society, 2020. pp. 50-55 (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings).

BibTeX

@inproceedings{9bd29eaed321418ba0cf7f0550c09ca7,
title = "Rendering of transparent optically anisotropic objects",
abstract = "At the present time, computer graphics demonstrates a lot of achievements in physically correct rendering of opaque objects and optically isotropic transparent and translucent objects (such as glass, diamond, or water). This paper examines the current state of art in the algorithms for physically accurate calculation of images of 3D scenes including transparent optically anisotropic objects (feldspar, KDP, etc.). It should be noted that very little work has been made in this field, with the most important of it in this century. Only rendering of transparent optically anisotropic objects (without absorption) is considered here.",
keywords = "Birefringence, Crystals, Optical anisotropy, Optical dispersion, Photorealistic rendering, Polarized light, Transparent objects",
author = "Debelov, {Victor A.} and Kozlov, {Dmitry S.}",
note = "Funding Information: This work was partially supported by the Russian Foundation for Basic Research (research project No. 12-07-00386 a). Publisher Copyright: {\textcopyright} 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. All rights reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 ; Conference date: 16-09-2013 Through 20-09-2013",
year = "2020",
month = jan,
day = "1",
language = "English",
series = "23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings",
publisher = "GraphiCon Scientific Society",
pages = "50--55",
booktitle = "23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings",

}

RIS

TY - GEN

T1 - Rendering of transparent optically anisotropic objects

AU - Debelov, Victor A.

AU - Kozlov, Dmitry S.

N1 - Funding Information: This work was partially supported by the Russian Foundation for Basic Research (research project No. 12-07-00386 a). Publisher Copyright: © 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. All rights reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.

PY - 2020/1/1

Y1 - 2020/1/1

N2 - At the present time, computer graphics demonstrates a lot of achievements in physically correct rendering of opaque objects and optically isotropic transparent and translucent objects (such as glass, diamond, or water). This paper examines the current state of art in the algorithms for physically accurate calculation of images of 3D scenes including transparent optically anisotropic objects (feldspar, KDP, etc.). It should be noted that very little work has been made in this field, with the most important of it in this century. Only rendering of transparent optically anisotropic objects (without absorption) is considered here.

AB - At the present time, computer graphics demonstrates a lot of achievements in physically correct rendering of opaque objects and optically isotropic transparent and translucent objects (such as glass, diamond, or water). This paper examines the current state of art in the algorithms for physically accurate calculation of images of 3D scenes including transparent optically anisotropic objects (feldspar, KDP, etc.). It should be noted that very little work has been made in this field, with the most important of it in this century. Only rendering of transparent optically anisotropic objects (without absorption) is considered here.

KW - Birefringence

KW - Crystals

KW - Optical anisotropy

KW - Optical dispersion

KW - Photorealistic rendering

KW - Polarized light

KW - Transparent objects

UR - http://www.scopus.com/inward/record.url?scp=85078008046&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:85078008046

T3 - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings

SP - 50

EP - 55

BT - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings

PB - GraphiCon Scientific Society

T2 - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013

Y2 - 16 September 2013 through 20 September 2013

ER -

ID: 26070925