Research output: Contribution to journal › Article › peer-review
Spherical lenses for virtual optic experiments. / Debelov, V. A.; Dolgov, N. Yu.
In: Scientific Visualization, Vol. 13, No. 4, 2021, p. 111-126.Research output: Contribution to journal › Article › peer-review
}
TY - JOUR
T1 - Spherical lenses for virtual optic experiments
AU - Debelov, V. A.
AU - Dolgov, N. Yu
N1 - This work was carried out under state contract with ICMMG SB RAS (0251-2021-0001). Publisher Copyright: © 2021 National Research Nuclear University. All rights reserved.
PY - 2021
Y1 - 2021
N2 - While the mathematical modeling of optical phenomena, a computer calculation is often performed, confirming the conclusions made. To do this, a virtual computer model of the optical installation is created in the form of a 3D scene. Also, virtual scenes are often used in training when creating presentations. This paper describes computer models of spherical lenses and the calculation of interaction of linear polarized light rays with them. It is focused on applications that use ray tracing. It is known that light of any polarization can be represented on the basis of the mentioned one. The reflected and all rays passing through the lens that arise due to internal reflections are calculated from the ray incident on the scene object. The number of internal reflections is set by the parameter. All output rays are calculated based on the application of Fresnel’s equations and are characterized by intensity values and polarization parameters. We selected spherical lenses since they are most often used in optic installations. They are constructed on the basis of the application of the set-theoretic intersection of geometric primitives: a half-space, a sphere, a cone, a cylinder and their complements to the scene space. An advanced user can build their own objects by analogy, for example, cylindrical lenses.
AB - While the mathematical modeling of optical phenomena, a computer calculation is often performed, confirming the conclusions made. To do this, a virtual computer model of the optical installation is created in the form of a 3D scene. Also, virtual scenes are often used in training when creating presentations. This paper describes computer models of spherical lenses and the calculation of interaction of linear polarized light rays with them. It is focused on applications that use ray tracing. It is known that light of any polarization can be represented on the basis of the mentioned one. The reflected and all rays passing through the lens that arise due to internal reflections are calculated from the ray incident on the scene object. The number of internal reflections is set by the parameter. All output rays are calculated based on the application of Fresnel’s equations and are characterized by intensity values and polarization parameters. We selected spherical lenses since they are most often used in optic installations. They are constructed on the basis of the application of the set-theoretic intersection of geometric primitives: a half-space, a sphere, a cone, a cylinder and their complements to the scene space. An advanced user can build their own objects by analogy, for example, cylindrical lenses.
KW - Linear polarized light
KW - Optical experiment
KW - Optically isotropic objects
KW - Spherical lenses
KW - Virtual scene
UR - http://www.scopus.com/inward/record.url?scp=85121246194&partnerID=8YFLogxK
UR - https://www.elibrary.ru/item.asp?id=47166547
U2 - 10.26583/sv.13.4.09
DO - 10.26583/sv.13.4.09
M3 - Article
AN - SCOPUS:85121246194
VL - 13
SP - 111
EP - 126
JO - Scientific Visualization
JF - Scientific Visualization
SN - 2079-3537
IS - 4
ER -
ID: 35032901