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Lens library to facilitate composing of virtual scene for optic experiments. / Debelov, Victor; Dolgov, Nikita.

в: CEUR Workshop Proceedings, Том 3027, 2021, стр. 339-348.

Результаты исследований: Научные публикации в периодических изданияхстатья по материалам конференцииРецензирование

Harvard

Debelov, V & Dolgov, N 2021, 'Lens library to facilitate composing of virtual scene for optic experiments', CEUR Workshop Proceedings, Том. 3027, стр. 339-348. <http://ceur-ws.org/Vol-3027/paper34.pdf>

APA

Debelov, V., & Dolgov, N. (2021). Lens library to facilitate composing of virtual scene for optic experiments. CEUR Workshop Proceedings, 3027, 339-348. http://ceur-ws.org/Vol-3027/paper34.pdf

Vancouver

Debelov V, Dolgov N. Lens library to facilitate composing of virtual scene for optic experiments. CEUR Workshop Proceedings. 2021;3027:339-348.

Author

Debelov, Victor ; Dolgov, Nikita. / Lens library to facilitate composing of virtual scene for optic experiments. в: CEUR Workshop Proceedings. 2021 ; Том 3027. стр. 339-348.

BibTeX

@article{73f0f29a16964ebe82134e6411bbe405,
title = "Lens library to facilitate composing of virtual scene for optic experiments",
abstract = "While the mathematical modeling of optical phenomena, a computer calculation is often performed, confirming the conclusions made. To do this, a virtual computer model of the optical installation is created in the form of a 3D scene. Also, virtual scenes are often used in training when creating presentations. This paper describes the SphL library, which provides a convenient assignment of spherical lenses and the calculation of the interaction of linear polarized light rays with them. It is focused on applications that use ray tracing. It is known that light of any polarization can be represented on the basis of the mentioned one. The reflected and all rays passing through the lens that arise due to internal reflections are calculated from the ray incident on the scene object. The number of internal reflections is set by the parameter. All output rays are calculated based on the application of Fresnel{\textquoteright}s equations and are characterized by intensity values and polarization parameters. In this version of SphL, the main objects at the end–user level are spherical lenses, since they are most often used in optic installations. They are constructed on the basis of the application of the set-theoretic intersection of geometric primitives: a half-space, a sphere, a cone, a cylinder and their complements to the scene space. An advanced user can build their own objects by analogy, for example, cylindrical lenses.",
keywords = "Linear polarized light, Optical experiment, Optically isotropic objects, Ray tracing, Spherical lenses, Virtual scene",
author = "Victor Debelov and Nikita Dolgov",
note = "Publisher Copyright: {\textcopyright} 2021 Copyright for this paper by its authors.; 31st International Conference on Computer Graphics and Vision, GraphiCon 2021 ; Conference date: 27-09-2021 Through 30-09-2021",
year = "2021",
language = "English",
volume = "3027",
pages = "339--348",
journal = "CEUR Workshop Proceedings",
issn = "1613-0073",
publisher = "CEUR-WS",

}

RIS

TY - JOUR

T1 - Lens library to facilitate composing of virtual scene for optic experiments

AU - Debelov, Victor

AU - Dolgov, Nikita

N1 - Publisher Copyright: © 2021 Copyright for this paper by its authors.

PY - 2021

Y1 - 2021

N2 - While the mathematical modeling of optical phenomena, a computer calculation is often performed, confirming the conclusions made. To do this, a virtual computer model of the optical installation is created in the form of a 3D scene. Also, virtual scenes are often used in training when creating presentations. This paper describes the SphL library, which provides a convenient assignment of spherical lenses and the calculation of the interaction of linear polarized light rays with them. It is focused on applications that use ray tracing. It is known that light of any polarization can be represented on the basis of the mentioned one. The reflected and all rays passing through the lens that arise due to internal reflections are calculated from the ray incident on the scene object. The number of internal reflections is set by the parameter. All output rays are calculated based on the application of Fresnel’s equations and are characterized by intensity values and polarization parameters. In this version of SphL, the main objects at the end–user level are spherical lenses, since they are most often used in optic installations. They are constructed on the basis of the application of the set-theoretic intersection of geometric primitives: a half-space, a sphere, a cone, a cylinder and their complements to the scene space. An advanced user can build their own objects by analogy, for example, cylindrical lenses.

AB - While the mathematical modeling of optical phenomena, a computer calculation is often performed, confirming the conclusions made. To do this, a virtual computer model of the optical installation is created in the form of a 3D scene. Also, virtual scenes are often used in training when creating presentations. This paper describes the SphL library, which provides a convenient assignment of spherical lenses and the calculation of the interaction of linear polarized light rays with them. It is focused on applications that use ray tracing. It is known that light of any polarization can be represented on the basis of the mentioned one. The reflected and all rays passing through the lens that arise due to internal reflections are calculated from the ray incident on the scene object. The number of internal reflections is set by the parameter. All output rays are calculated based on the application of Fresnel’s equations and are characterized by intensity values and polarization parameters. In this version of SphL, the main objects at the end–user level are spherical lenses, since they are most often used in optic installations. They are constructed on the basis of the application of the set-theoretic intersection of geometric primitives: a half-space, a sphere, a cone, a cylinder and their complements to the scene space. An advanced user can build their own objects by analogy, for example, cylindrical lenses.

KW - Linear polarized light

KW - Optical experiment

KW - Optically isotropic objects

KW - Ray tracing

KW - Spherical lenses

KW - Virtual scene

UR - http://www.scopus.com/inward/record.url?scp=85121279986&partnerID=8YFLogxK

M3 - Conference article

AN - SCOPUS:85121279986

VL - 3027

SP - 339

EP - 348

JO - CEUR Workshop Proceedings

JF - CEUR Workshop Proceedings

SN - 1613-0073

T2 - 31st International Conference on Computer Graphics and Vision, GraphiCon 2021

Y2 - 27 September 2021 through 30 September 2021

ER -

ID: 35032829