Research output: Contribution to journal › Article › peer-review
The algorithm for solving the direct kinematic problem of seismics in three-dimensional heterogeneous isotropic media. / Galaktionova, A. A.; Belonosov, A. S.
In: Mathematical Notes of NEFU, Vol. 27, No. 1, 01.01.2020, p. 53-68.Research output: Contribution to journal › Article › peer-review
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TY - JOUR
T1 - The algorithm for solving the direct kinematic problem of seismics in three-dimensional heterogeneous isotropic media
AU - Galaktionova, A. A.
AU - Belonosov, A. S.
PY - 2020/1/1
Y1 - 2020/1/1
N2 - The solution of the direct kinematic problem of seismics is an important stage of the seismic data processing in seismology and seismic explorations, e.g., while solving the inverse kinematic problem of seismics by the method of nonlinear seismic tomography, in the method of the space-time Kirchhoff’s migration, etc. There are several approaches now to the solution of this problem: 1) methods based on the solution of two-point boundary value problems; 2) the wavefront construction method; 3) finite-difference methods for solving eikonal differential equations, etc. [2-3]. The method proposed in this paper relates to ray tracing methods and overcomes some of the limitations inherent in the above methods. The basis of the approach is the iterative Newton’s method. The algorithm of three- dimensional shooting is simple to implement and allows “almost” linear speedup from parallelization. Questions of convergence of the Newton method applied to this problem are not considered in this paper. In addition, we do not consider the applicability of the method in the presence of caustics, shadow zones, and diffraction.
AB - The solution of the direct kinematic problem of seismics is an important stage of the seismic data processing in seismology and seismic explorations, e.g., while solving the inverse kinematic problem of seismics by the method of nonlinear seismic tomography, in the method of the space-time Kirchhoff’s migration, etc. There are several approaches now to the solution of this problem: 1) methods based on the solution of two-point boundary value problems; 2) the wavefront construction method; 3) finite-difference methods for solving eikonal differential equations, etc. [2-3]. The method proposed in this paper relates to ray tracing methods and overcomes some of the limitations inherent in the above methods. The basis of the approach is the iterative Newton’s method. The algorithm of three- dimensional shooting is simple to implement and allows “almost” linear speedup from parallelization. Questions of convergence of the Newton method applied to this problem are not considered in this paper. In addition, we do not consider the applicability of the method in the presence of caustics, shadow zones, and diffraction.
KW - 3d shooting
KW - Ray tracing
KW - Ray-based method
UR - http://www.scopus.com/inward/record.url?scp=85084489298&partnerID=8YFLogxK
U2 - 10.25587/SVFU.2020.12.61.004
DO - 10.25587/SVFU.2020.12.61.004
M3 - Article
AN - SCOPUS:85084489298
VL - 27
SP - 53
EP - 68
JO - Математические заметки СВФУ
JF - Математические заметки СВФУ
SN - 2411-9326
IS - 1
ER -
ID: 24261394