Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Физически корректный алгоритм рендеринга анизотропных поглощающих кристаллов. / Debelov, Victor A.; Kozlov, Dmitry S.
23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. GraphiCon Scientific Society, 2020. p. 191-194 (23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
}
TY - GEN
T1 - Физически корректный алгоритм рендеринга анизотропных поглощающих кристаллов
AU - Debelov, Victor A.
AU - Kozlov, Dmitry S.
N1 - Publisher Copyright: © 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings. All rights reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020
Y1 - 2020
N2 - This paper is devoted to the problem of photorealistic rendering of optically isotropic and anisotropic absorbing crystals (media), notably computing light absorption during ray propagation though a crystal media. The paper describes a local model for calculation of ray attenuation during its propagation though isotropic, uniaxial, and biaxial media. A physically correct algorithm of rendering anisotropic absorbing crystals was built on the developed. The model is intended to be used in ray tracing algorithms allowing their authors computing pleochroism phenomenon in a physically correct way.
AB - This paper is devoted to the problem of photorealistic rendering of optically isotropic and anisotropic absorbing crystals (media), notably computing light absorption during ray propagation though a crystal media. The paper describes a local model for calculation of ray attenuation during its propagation though isotropic, uniaxial, and biaxial media. A physically correct algorithm of rendering anisotropic absorbing crystals was built on the developed. The model is intended to be used in ray tracing algorithms allowing their authors computing pleochroism phenomenon in a physically correct way.
KW - Anisotropic absorption
KW - Birefringence
KW - Crystals
KW - Optical dispersion
KW - Photorealistic rendering
KW - Physically based rendering
KW - Pleochroism
KW - Polarization
UR - http://www.scopus.com/inward/record.url?scp=85078564235&partnerID=8YFLogxK
M3 - статья в сборнике материалов конференции
AN - SCOPUS:85078564235
T3 - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings
SP - 191
EP - 194
BT - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings
PB - GraphiCon Scientific Society
T2 - 23rd International Conference on Computer Graphics and Vision, GraphiCon 2013
Y2 - 16 September 2013 through 20 September 2013
ER -
ID: 26071025